Scottish video games celebrated as Game On exhibition tickets go on sale

Tickets for the National Museum of Scotland’s major summer exhibition Game On are now on sale.

Tickets for Game On are available to book at nms.ac.uk/GameOn 

The exhibition is the world’s largest interactive exhibition of the culture and history of video games, with 120 playable games spanning more than 50 years.  

Game On will run at the National Museum of Scotland from 29 June to 3 November 2024. It will feature iconic characters from Space Invaders to Mario and highlight Scotland’s role as a pioneer and world leader in game development.   

The exhibition will reveal the roots and development of Scottish gaming. From manufacturing the  ZX Spectrum computer in Dundee in the 1980s to highlighting Scotland as home to some of the most innovative and influential game makers, including Rockstar North, creators of Grand Theft Auto

Game On will showcase emerging Scottish talent such as Sad Owl Studios, whose game Viewfinder was awarded Best British Game at the Bafta Game Awards 2024. Visitors will also discover the important role Edinburgh studio 4J played in making Minecraft a global phenomenon.   

Game On is curated and toured by Barbican Immersive. The exhibition examines the creative and technological advances that have established gaming as a new art form.  

The National Museum of Scotland was the exhibition’s very first touring venue in 2002, and Game On has since been visited by over 5 million people of all ages in 25 cities around the world. Game On returns to Scotland in a landmark year for gaming that includes significant anniversaries such as 30 years since the release of the first PlayStation console and 40 years of the iconic puzzle game Tetris

Patrick Moran, Game On Associate Curator, said: “The gaming world has had an undeniable social, cultural, and technological impact. Games transcend the boundaries between art and technology, becoming part of popular culture. 

“Game On presents the opportunity to not only see the evolution of video games and how they have changed over time but also to immerse yourself inside gaming worlds with over 100 playable games.

“The show features the largest playable collection in the world, including original arcades, hand-held consoles, and key games, including Pac-Man, Super Mario, Tetris, Sonic the Hedgehog, Just Dance and FIFA. The exhibition also explores new advances in the gaming world.

“Highly interactive, groundbreaking and popular, Game On is engaging for hardcore gamers and visitors new to gaming. Crucially, the show is suitable for players of all ages. 

Dr Geoff Belknap, Keeper of Science and Technology at National Museums Scotland, said: “It’s great to welcome Game On back to the National Museum of Scotland. As someone in charge of Scotland’s national science and technology collections, it’s exciting to explore the country’s incredible contribution to gaming, past and present.

“I’m delighted to bring Scottish independent games to a new audience, including The Longest Walk, a pioneering project exploring the experience of living with mental health issues and Highland Song, a beautiful adventure through the Scottish landscape.

“The exhibition has been continually updated at each new touring venue since the early 2000s and so we look forward to bringing the story of video gaming right up to date here in Scotland, where the industry today is so vibrant.” 

The exhibition is organised in thematic sections, exploring hardware formats such as handheld to home consoles to arcade machines, as well as wider cultural aspects such as the links between music, film and gaming.  

A programme of public events will support the exhibition, including a Museum Late and family-focused activities to inspire the next generation of game creators.  

Tickets for Game On are available to book at nms.ac.uk/GameOn 

National Museums Scotland Members free. 

Book in *advance to save, general admission: Adult £12-£15, Over 65s £11-£14, Student, Young Scot, Disabled, Unemployed** £9-£12, Child 5-15† £8-£11, Under 5s free. 

10% off when you book as a family‡ 

Discounts available for groups of 10 or more. 

*Advance ticket prices are applicable up to 23:59:59 the day before. 

**Valid ID required. Carers of disabled people free. 

†Under 16s must be accompanied by an adult.   

‡10% off when you buy up to three Child 5–15 tickets alongside up to any two Adult, Over 65s, Student, Young Scot, Disabled, Unemployed tickets, with a maximum of five tickets in total. Cannot be used in conjunction with National Museums Scotland Member tickets or any other discount or promotional offer. 

Playing video games may improve attention and memory

A new study, published in the British Psychological Society’s British Journal of Psychology, found that regular gamers performed better on tasks measuring cognitive functions such as attention and memory.

The study, which took place at the Lero Esports Science Research Lab at University of Limerick, involved 88 young adults, half of whom regularly played more than seven hours of action-based video games each week.

Participants were tested with three tasks measuring different aspects of their cognitive performance – a simple reaction time test, a task which involved switching between responding to combinations of numbers and letters to evaluate executive function (including flexible thinking and self-control) and working memory, and a maze-based activity to assess visuospatial memory (the ability to retain and process an object’s identity and spatial location).

The researchers found that regular gamers were able to complete the number-letter task and the maze task 12.7 per cent and 17.4 per cent quicker respectively than the group of non-gamers.

Dr Adam Toth of University of Limerick and Lero, the SFI Research Centre for Software, and one of the authors of the research, said: “The regular playing of video games is often criticised and seen as unhealthy, but our research shows that gamers may enjoy some cognitive benefits over the wider population, particularly relating to attentiveness and memory“.

Dr Mark Campbell, added: “In line with previous work out of our lab, this research may have implications in sectors where cognitive performance is paramount, such as surgery, and air traffic control, where video game play could be encouraged to help develop the elite cognitive performance required.”

The research also investigated a further angle – whether gamers are less prone to suffering from cognitive fatigue than the wider population. Cognitive fatigue is defined as the decline in task performance that entails sustained mental activity. It can manifest in making mistakes and a difficulty staying focused.

Some participants were assigned an additional task, designed to require concentration for a long period of time and bring about cognitive fatigue, before being reevaluated on the initial cognitive tests.

The researchers found that gamers and non-gamers saw their performance decline at the same rate, with no significant difference found in the level of cognitive fatigue experienced. Suggesting that the common belief that playing games can lead to poorer concentration skills may be incorrect.

The research was published in the British Journal of Psychology, a flagship journal of the British Psychological Society.

New tax credits for British film, TV and video game makers start today

  • New and improved tax credit system for film, TV and video game production companies starts from today
  • An extra £42,500 in relief for children’s TV, animated TV and animated film production
  • £5,000 in relief for high-end TV, film or video game production

British film, TV and video game producers will benefit from new, more generous tax credits that start today (1 January 2024).

To maximise the potential of the UK’s cutting-edge production industry and help incubate unique British talent, the government’s Audio-Visual Expenditure Credit and the Video Games Expenditure Credit replace the previous tax reliefs for film, TV and video games.

All companies will receive more tax relief than they did under the previous system, greater flexibility over production decisions and greater clarity about the amount of credit companies can expect to receive.

Nigel Huddleston, Financial Secretary to the Treasury, said: “We are backing the makers of the next Barbie, Happy Valley and Grand Theft Auto with this new, more generous, tax credit system for British production talent.

“The UK is a world leader in creativity, and we want to ensure that continues well into the future by making it easier for British film, TV and video games to thrive.”

Under the new system, a children’s TV production, animated TV production or film with £1 million of qualifying expenditure will receive an additional £42,500 in relief. A high-end TV production, film production or video game will receive £5,000 in relief. To ensure fairness, the uplift in relief for animation will be extended to include animated films as well as TV programmes.

The credits will be calculated directly from a production or game’s qualifying expenditure, instead of being an adjustment to the company’s taxable profit.

Animation and children’s TV productions will be eligible for a higher credit rate of 39%, a rate increase of 5.5% under the previous reliefs. The 34% credit rate for film, high end TV and video games is roughly equivalent to a rate increase of 0.5% under the previous tax reliefs.

The new system applies to the whole of the UK.

The government has listened to feedback from industry that companies will need sufficient time to adapt to the new expenditure credits. For this reason, productions and games in development on 1 April 2025 may continue to use the previous tax reliefs until they end on until 1 April 2027.

The move to reform tax relief for entertainment productions and video games was announced at the Spring Budget in March 2023. The system implemented today was developed hand in glove with the UK entertainment industry, with consultations on both the policy itself and the draft legislation. It is being legislated as part of the Finance Bill 2023-24.

The UK’s creative industry is already worth £126bn and the UK has the largest video game employee base in Europe, at nearly 21,000 by the last estimate.

Today’s new tax credit system is the latest move by UK Government in support for British creative industries. The Chancellor also announced that full-expensing will be made permanent in 2023’s Autumn Statement, helping creative businesses invest for the less by saving them 25p in every £1 they spend on qualifying equipment and machinery.

At Spring Budget 2023, the Chancellor also extended the rates of relief for theatre, orchestra and museums for two additional years to April 2025.

In September last year, coinciding with a visit by the Chancellor Jeremy Hunt to Warner Bros. Studios in Los Angeles, it was announced that the production giant would expand their studio in Leavesden, Hertfordshire, in 2024. The move is expected to create 4,000 new jobs in the UK and contribute more than £200m to the UK economy.

Major video game exhibition to open in Edinburgh next summer

Game On 

29 June to 3 November 2024 

nms.ac.uk/GameOn 

Game On, the largest interactive exhibition of the history and the culture of video games, will return to Edinburgh next summer.

The exhibition, featuring iconic characters and games ranging from Space Invaders to Sonic the Hedgehog and Mario to Minecraft, runs from 29 June to 3 November 2024 at the National Museum of Scotland. 

Game On, an exhibition conceived and curated by Barbican Immersive, examines the creative and technological advances that have established a new medium and artform. In Game On, visitors explore gaming’s rich history by playing many of the key games produced over the last 50 years.  

The exhibition will open over 20 years after the National Museum of Scotland was its very first touring venue in October 2002, after its initial opening run at the Barbican in London.  

Since then, over five million people of all ages, have visited this highly interactive exhibition in 24 cities around the world. 

Patrick Moran, Game On Associate Curator, said: “The gaming world has had an undeniable social, cultural, and technological impact. Games transcend the boundaries between art and technology, becoming part of popular culture. 

Game On presents the opportunity to not only see the evolution of video games and how they have diversified, but also lets to immerse yourself inside the gaming world allowing you to play with over 100 playable games.

“The show features the largest playable collection in the world, including original arcade, handle hand, and console games, including Pac-Man, Super Mario, Tetris, Minecraft, Just Dance and FIFA.

“The exhibition also explores new advances in the gaming world. Highly interactive, all action, groundbreaking and popular, Game On is engaging for hardcore gamers and visitors new to the gaming, the show is suitable for players of all ages.” 

Dr Geoff Belknap, Keeper of Science and Technology at National Museums Scotland said: “It’s great to welcome Game On back to the National Museum of Scotland.

“As someone in charge of science and technology collections, it’s exciting to see the rapid changes in gaming technologies over the last 20 years reflected in this exhibition through objects which I used to have in my own living room. 

“The exhibition has been continually updated at each new touring venue since the early 2000s, when the show was first in Edinburgh, and so we look forward to bringing the story of video gaming right up to date here in Scotland, where the industry today is so vibrant. 

The exhibition is organised in thematic sections, inviting visitors to explore game design and technological parallels across the decades.

The sections explore different types of gaming, from handheld to home console to arcade machines across a range of genres, as well as wider cultural aspects such as the links between gaming and both music and film. 

The exhibition will be supported by a programme of public events. 

Cyber security expert warns students of detrimental impact of gaming addiction on university experience

As new university students are beginning their first year, the habits of their childhood could have serious impacts on their studies and social life; gaming.

Unhealthy gaming habits are becoming more prevalent in students to the extent that the World Health Organization has classed gaming addiction as a disorder. While playing games can improve hand-eye coordination, excessive gaming, or internet gaming disorder (IGD) can severely affect your physical and mental health and ultimately impact your studies.

With this in mind, cyber security experts at VPNOverview have identified the warning signs, consequences, and the best ways to deal with gaming addiction. Acknowledging the warning signs of gaming addiction early can prevent any physical or mental symptoms from worsening over time.

What is video game addiction?

Video games are designed to be addictive. They immerse the player with realistic graphics, compelling sound effects, engaging storylines, and haptic feedback. The possibility that a person can become addicted to video games has been a debate for many years.

The American Psychiatric Association acknowledges that games trigger specific neurological pathways that stimulate pleasure and reward. In extreme cases, playing video games affects the brain in much the same way as alcohol, drugs, and gambling.

This being said, there is a big difference between excessive gaming and video game addiction. It’s important not to panic that you are becoming addicted to gaming unless particular symptoms develop over a long period.

If you feel as though you have demonstrated these three symptoms for at least 12 months, video game addiction may be present:

  • Impaired control over gaming: The inability to control the urge to play a video game
  • Increased priority is given to gaming: Gaming takes precedence over any other interest or daily activity
  • Continuation or escalation of gaming (despite harmful consequences to academic performance, work, social relationships, or health)

What are the warning signs of video game addiction?

According to The American Psychological Association, video game addiction is built on the need to spend more time gaming games.

Withdrawal symptoms are a warning sign of video game addiction. When depriving yourself suddenly of the possibility of playing video games, even for a short amount of time, sadness, irritability, and anxiety are typical withdrawal symptoms.

In addition to these symptoms, less obvious clues may include:

  • Forgoing basic needs such as eating, sleeping, and taking care of personal hygiene
  • Loss of interest in other activities, social life, hobbies, and friends
  • Performing poorly at university due to an inability to focus
  • Lying to family/housemates about the time spent gaming
  • Ignoring problems caused by video games

What are the consequences of video game addiction?

In 2020, the most extensive study ever conducted on teenage video game addiction, examining trajectories of pathological video game symptoms over six years, found that 10% of the group of adolescents studied showed physical and mental signs that got worse over time because of playing video games.

Physical effects of gaming addiction

Below are the associated physical risks associated with gaming addiction. These can all be worsened by excessive drinking, poor diet, and lack of sleep typical in university students:

  • Lowered immune function due to chronic stress
  • Sedentary lifestyle; lack of physical exercise, weight gain, poor posture, and a higher risk of type two diabetes
  • Seizures from exposure to flickering graphics and lights
  • Migraines
  • Insomnia and chronic fatigue
  • Poor personal hygiene
  • Repetitive stress injuries in wrists or hands, including Carpal Tunnel Syndrome
  • Disrupted eating habits
  • Myopia and other eye conditions
  • Disrupted sleep

Mental effects of gaming addiction

Video game addiction does not only affect a person’s emotions but also their nervous system. Increased levels of cortisol, also known as the stress hormone, are produced in gamers because of constant overstimulation and hyperarousal. This can cause chronic stress and can lead to the following:

  • Depression
  • Anxiety
  • Lack of concentration
  • Difficulty managing impulses
  • Hostility and aggression
  • Lack of social engagement
  • Decreased levels of creativity and passion 

How to deal with video game addiction?

It is important for students to manage their gaming time effectively, as the compulsion to play can overshadow the heavy workloads that many students face. Below is a list of things you can do to manage unhealthy gaming habits:

  • Complete your assignments first – Studies have shown that student gamers spend 30% less time reading and 34% less time on coursework. It is essential that gamers set up a healthy routine that only allows game time once they have completed the necessary work, almost like rewarding yourself.  
  • Get exercise– Exercise is very beneficial when reducing stress and improving sleep quality. Keeping active can come in the form of a sociable team sport that will keep you active whilst allowing you to make new friends.
  • Don’t lose sleep – Studies have shown that 24% of adolescents are gaming past 9 pm. Gaming late into the night has been associated with higher levels of daytime sleepiness and an increase in the time it takes to fall asleep, particularly if games are violent. Sleep deprivation can cause a decline in memory and concentration levels, a big problem for students trying to absorb information, take exams and write essays.
  • Don’t spend too much time alone in your room gaming – Isolating yourself will only inhibit forming relationships and friendships with the people around you. Social interactions and making friends are imperative to the university experience as you are building a support network to help you through stressful times. Keeping your game in a communal space will encourage more socialising and stop you from appearing unapproachable and isolated.

An expert from VPNOverview commented on the study: “While gaming addiction is rare, excessive gaming is widespread and can negatively affect a student’s mental and physical health. Factors such as loneliness, anxiety, and stress worsen unhealthy gaming habits.

“Students who are perhaps shy and less likely to engage in typical university social events are more likely to develop unhealthy gaming habits. Putting yourself out there and being sociable will help you to form relationships and make the university experience more enjoyable. Reducing the amount of time spent gaming will also have a positive impact on university grades.”

VPNOverview.com are a dedicated team of cybersecurity and privacy professionals offering guidance on these topics in the most accessible way possible.

Children and young people should not be able to buy ‘loot boxes’ in video games without parental consent

  • Government’s call for evidence has unveiled a link between loot boxes and gambling harms, as well as wider mental health, financial and problem-gaming harms
  • Government calls on games companies to step up and improve protections for children as well as players of all ages from the risk of harm

Video games companies and platforms must do more to make sure children can not make in-game purchases – known as ‘loot boxes’ – without their parents’ consent, Culture Secretary Nadine Dorries said today.

Loot boxes are a type of in-game purchase in some video games. Players can purchase a loot box with real money to receive random items, including “power-ups” to help a player compete better in the game and cosmetic items, such as virtual clothing.

The call for evidence on loot boxes, launched by the Department for Digital, Culture, Media and Sport in 2020, found that players who have purchased loot boxes may be more likely to experience gambling, mental health, financial and problem gaming-related harms. The risk may also be higher for children and young people.

To protect players, the Government is calling for the purchase of loot boxes to be made unavailable to children and young people unless they are approved by a parent or guardian.

Some games platforms, such as Xbox, have already taken steps to improve protections, such as including options that require parental permission for under-18s to spend money within games.

The Government wants to build on this with strong protections for children across the entire games industry and will not hesitate to consider legislation if companies do not bring in sufficient measures to keep players safe.

Culture Secretary Nadine Dorries said: “We want to stop children going on spending sprees online without parental consent, spurred on by in-game purchases like loot-boxes.

“Games companies and platforms need to do more to ensure that controls and age-restrictions are applied so that players are protected from the risk of gambling harms. Children should be free to enjoy gaming safely, whilst giving parents and guardians the peace of mind they need.”

Games companies and platforms should provide spending controls and transparent information to all players. Protections should support the minority of players who spend a disproportionate amount of money on loot boxes, and who may be at a greater risk of harm.

A new working group, convened by DCMS, will bring together games companies, platforms and regulatory bodies to develop industry-led measures to protect players and reduce the risk of harm.  This will include measures such as parental controls, and making sure transparent, accessible information is available to all players.

The call for evidence also found a need for better evidence to improve understanding of the positive and negative impacts of video games. The Government will launch a Video Games Research Framework to support this.

The UK has a world class video games industry which contributed £2.9 billion to the economy in 2019, growing hugely from £400 million in 2010. As the sector continues to innovate the Government is committed to supporting its growth, whilst also ensuring games can be enjoyed safely.

Dr Jo Twist OBE, Chief Executive Officer, Ukie said: “As a responsible industry, we have committed to exploring additional ways to support players and parents to build on our existing work developing and raising awareness of parental controls.

“We look forward to engaging closely with the Government and other organisations in the working group and on the Video Games Research Framework.”

Dr Richard Wilson OBE, Chief Executive Officer, TIGA said: “TIGA believes that games businesses should aim to ensure that games are safe to use for all players. In 2020, TIGA formally adopted its 5 Principles for Safeguarding Players, designed to embody the spirit of the approach that games companies should adopt in operating their businesses within the UK.

“Children and young people should not be able to buy ‘loot boxes’ in video games without parental consent. TIGA also believes that vulnerable adults need to be protected against potential harms arising from loot boxes.

“TIGA looks forward to contributing to the DCMS’s planned working group to advance measures to protect players from potential harms.”

Can You Dig It? Lemmings 30th Anniversary documentary streaming from tomorrow

A new documentary that shines a light on the iconic video game Lemmings will premiere for free on YouTube tomorrow (Monday, February 14th) at 12pm and subsequently be available for free on-demand, following on from its gala screening at Dundee Contemporary Arts theatre in December.

WATCH THE FULL FILM: https://youtu.be/RbAVNKdk9gA 

Lemmings, which celebrated it’s 30th birthday in 2021, is part of the Britsoft establishment. Originally developed by DMA Design in Dundee (which went on to create the Grand Theft Auto franchise), it was first published for the Commodore Amiga by Liverpool-based Psygnosis on February 14th 1991 and has made its way to many other platforms since, including Sony’s PlayStation and, most recently, mobile.

The documentary, Lemmings: Can You Dig It?, was filmed remotely during the pandemic and celebrates this icon of Scottish and UK games culture by speaking to the people behind its original success, while investigating its legacy in gameplay and taking a look at how it inspired some of the world’s biggest games franchises ever since.

Among the DMA team members, games industry execs, media and superfans featured in the documentary are:- Adrian Powell (original Lemmings cover artist), Alyson Conway (sculpture artist), Brian ‘Biscuit’ Watson, (ex-DMA), Chris Scullion (journalist), Chris van der Kuyl (Chroma Ventures & Kingsway Club alumni), Eli Mouawad (streamer), Enrique Hervas (Exient), Gary Penn (ex-DMA & journalist, now Denki), Gary Timmons (ex-DMA), Gary Whitta (screen writer & journalist), Ian Hetherington (ex-Psygnosis), Jake Montanarini (Norwich University of the Arts), James Roadley-Battin (Exient), Kish Hirani (BAME In Games, ex-PlayStation), Larry Bundy Jr (TV presenter, YouTuber), Mike Dailly (ex-DMA), Nia Wearn (Deep Silver), Nick Gorse (Coventry University), Paul Farley (ex-DMA), Peter Molyneux (games industry legend, 22 Cans), Robin Gray (Gayming Magazine), Russell Kay (ex-DMA), Ryan Locke (Abertay University), Silvio Micalef (Exient), Steve Hammond (ex-DMA), Tim Wright (ex-DMA), Trista Bytes (superfan, YouTuber) and more.

The film was commissioned by Lemmings publisher Exient and is directed by leading video game film producer Richard Wilcox of That Video Company.

WATCH THE FULL FILM: https://youtu.be/RbAVNKdk9gA 

“We’re absolutely thrilled to be making Lemmings: Can You Dig It? available on general release,” said Jamie Wotton, Creative Marketing Manager at Exient.

“It has been an absolute joy to watch the Lemmings story unfold through hundreds of hours of interview footage with the original DMA Design development team, video game industry execs and fans.

“The film celebrates everything that made the original game so special, including the city of Dundee in which it was made. And it celebrates the important place these little critters still have in popular culture.” 

Exient is an independent publisher of games on mobile devices based in the UK and Malta, committed to bringing world renowned IP to the free-to-play mobile space. Our unique, self-funded approach makes us both a great place to work and a great company to partner with.

For more information, visit https://www.exient.com

Local families celebrate the launch of Edinburgh coding dojo

On Saturday 23rd October, families from across Edinburgh came together to celebrate the grand opening of a brand-new kids coding studio, Code Ninjas, launched by long-term friends and business partners, Mark Higgins and Dacre Purchase.

The family-focused business owners were determined to make it a day to remember for video-game loving kids in their community. 

Mark explained: “The event went extremely well – almost 200 children, their parents and local supporters came along to wish us all the best with the new venture. Ater such a positive reaction, we’re all so excited to see what the future has in store for the business.

“We’d personally like to thank all of the wonderful families who came along. We’ve been so taken aback by the positive feedback we’ve already received since the grand opening party and have been so happy to see so many budding ninjas signing up to our sessions. Thank you to our community for celebrating our launch event with us – it was certainly one for the history books!” 

Code Ninjas is the first location of its kind in Scotland and, as proven by the success of this recent launch event, a much-needed addition to Edinburgh. 

“At Code Ninjas, we want our kids to develop a real passion for technology, so while the programme is loads of fun, it is also very educational,” added Suzy Enoch, the Code Ninjas studio manager.

“They are learning the language of the future – we want to give kids a gift that lasts a lifetime. Learning about computers at such a young age is crucial because it helps build the vital foundations for future success,”

Someone who experienced the fun of Code Ninjas first-hand was Juliette, aged 13.

“I learnt so much at the launch party – it was so fun!”, she said. “Grown-ups always tell you that coding is complicated, but I went to the game-building workshop and I understood it all – I made a really cool game.

I hope I get to go back so I can develop the game more and maybe start on the next level. The whole atmosphere was not like school at all – it was so relaxed even though we were still learning stuff. I loved it.”

Mark, Dacre, Suzy and the team have been just as overwhelmed by the positive response from parents. “My children were so engaged during the demonstration workshops,” said Amy.

“They are showing a real interest in what coding is, what it can do and how to apply it. The staff members are friendly and patiently answered everyone’s questions. My kids loved the decoding game too!” 

Another parent, Rob, who brought his six-year-old daughter, Elodie, along on the day said: “The kids had a great time doing the coding challenges – the staff and volunteers were really friendly and helpful.

“It’s really great to see computers and programming made accessible for kids of all ages and such a range of technological toys all in the same place. We can’t wait to come back!”

Now that the studio on is open on Morningside Road and ready to welcome ninjas from across the region, children – like Juliette and Elodie – can work towards achieving the highest Code Ninjas’ honour of becoming a black belt! 

“We’re here to guide the children of Edinburgh through our exciting curriculum and truly put Scotland on the map for kids coding education,” added Mark. “We’re looking forward to a ninja-fuelled future, that’s for sure!” 

To sign up or find out more about Code Ninjas, visit:

www.codeninjas.co.uk/edinburgh-mln-uk

Kids coding studio is first of its kind in Scotland – and it’s coming to Edinburgh!

What kid doesn’t want to learn how to build video games, drones and robots with their friends? Thanks to a brand-new children’s coding studio in Edinburgh, budding technology buffs are putting their passion for coding first as they train to become real-life coding ninjas!

This exciting new business is the first of its kind to open in Scotland, with 400 Code Ninjas locations already operational across England, the US and Canada.

The team bringing the new venture to our nation’s capital is Mark Higgins and Dacre Purchase. Mark, who has over 25 years’ experience in IT and 10 years’ experience running his own technology company will run the business with Dacre Purchase; Executive Director of various successful businesses building ventures including renewable energy industry.

Being joined by the long-term friends and business partners to deliver this exciting coding curriculum is studio manager Suzy Enoch – professional actress and circus performer!                                                                                                                                                                                                                                                                                        

There’s nothing quite like Code Ninjas in Scotland,” said Suzy. “As someone who’s quite literally come from the circus, I wouldn’t have expected to be excited by coding and technology.

“But Code Ninjas is giving kids from all walks of life the opportunity to get involved with something they have a pent up passion for and love. I’ve seen some real parallels with Code Ninjas and my background in performance, as we aim to enrich every aspect of our ninjas’ development, including cooperation, their cognitive skills and their confidence.

“It doesn’t matter if it’s swinging from a Trapeze or putting the last part of code on a page. If it gives kids the chance to express themselves and to have a sense of accomplishment, developing digital literacy in a fun environment then we as adults and mentors should be doing everything we can to encourage it!”

The pandemic has highlighted the importance of digital literacy to families and has created an influx of children passionate about technology and computers, with Mark and Dacre already putting together a waiting list for prospective ninjas.

It is because of this that they are planning on opening a second location to meet the high demand for classes.

“We knew there was a market for Code Ninjas in Edinburgh but to already have so much interest is brilliant. We can’t wait to continue growing and give more kids the opportunity to express their passion for tech!” explained Mark.

At Code Ninjas, tech mentors are called Code Senseis® and kids are called ninjas. The brand’s fun, relaxed approach is something that helps kids ease into their learning experience. Instead of exams and grading, ninjas rise up the ranks through earning different coloured wrist bands – just like belts in martial arts.

Kids aged 5-14 will be found cooperating and learning alongside friends by building robots or even developing apps and games in a completely parent-free dojo!

Mark added: “As well as developing these important life skills, kids need to be able to express themselves away from their parents, as they haven’t been able to do so during the pandemic.

“The dojo puts kids in real-life problem-solving situations which, away from academics, are vital to their all-round development. We want kids to be able to see the other side of what they consume so freely on a daily basis, and what technology can do on a much larger scale in the future.”   

Ninjas can attend up to two sessions a week and at times that are convenient to the family, with no need to attend sessions on the same day or time each week.

The Code Ninjas Edinburgh team will be hosting a grand opening party at their Morningside base on Saturday 23rd October, welcoming the local community to celebrate with games, entertainment and a slice of yummy cake.

To find out more about Code Ninjas’ grand opening party – and to book your place! – visit:

https://www.codeninjas.co.uk/edinburgh-mln-uk

Time for a Digital Detox?

How to Unplug Your Home for the Ultimate Digital Detox

Technology is a wonderful thing. It’s given us Netflix, online shopping, video games, and social media –– but sometimes you need to take a break from the cat memes and give yourself a digital detox (writes TERESA SIQUEIRA).

With infinite knowledge and endless distraction just a click away, it’s more important than ever to create healthy boundaries with technology. So tune in, turn off, and drop out because we’ve got all the info you need to find that sweet spot between staying connected and getting unplugged.  

What is a Digital Detox?

A digital detox is when you disconnect from your TV, smartphone, video games, and social media so you can focus on real-life without the distraction of a screen. Don’t worry—a digital detox isn’t forever! Take a mini-detox after work, read a book on your morning commute instead of scrolling through the latest news, or make Sundays a tech-free day –– do whatever works for you! What matters the most is that you create time for your brain to reset. 

The Consequences of Always Being Connected

These days, we’re more connected than ever. When it feels impossible to step away from the tweets, and you can’t stop doom-scrolling the news, you know it’s time for a digital detox. Being connected 24/7 might have you staying up late to play video games, feeling like you’re missing out on the experiences all your friends post about, or getting behind at work because the refresh button isn’t going to hit itself. Disconnecting is an integral part of any self-care routine for anyone who wants to optimize their creativity, productivity and have more energy. 

The Negative Effects of Technology on Your Brain

You might not realize it, but too much technology harms your brain. From having a lower stress threshold to disrupting your beauty sleep, our screens are silently altering the way our brains work –– and it doesn’t stop there. Here are some of the negative effects technology has on that wrinkly pink thing between our ears. 

  • Reduces creativity: Technology encourages instant gratification and prevents us from having the patience needed for the more profound thinking skills associated with creativity.
  • Negatively affects relationships: More time spent on devices means less time spent with the people you love and makes us feel less satisfaction and connection.
  • Impaired social intelligence: Spending too much time in front of a screen interferes with our ability to learn from successes, failures, and the people around us.
  • Trouble concentrating: Technology is constantly pulling us in multiple directions at once, making it hard to focus on what’s in front of us. By disconnecting you will also see an increase in your productivity at work.
  • Disrupts sleeping habits: The blue light screens emit has been proven to disrupt the circadian rhythms that help us sleep at night.

The Benefits of Doing a Digital Detox

Banish the digital distractions and reap the benefits of a techno-free life. Cutting out technology has massive mental health benefits, and you’ll be amazed at how much better you feel when you aren’t constantly connected. Benefits of a digital detox include:

  • Enhanced sleep: Without blue light and the temptation to keep scrolling, you’ll get better z’s and have more energy in the morning.
  • Increased productivity: Less tech means more time to get things done. When you’re not staring at a screen, you’ll have more time to do the things that matter.
  • Better posture: “Tech neck” is a real thing, and improved posture is a significant benefit to ditching your devices.
  • Improved relationships: Having more time for your loved ones can only be a good thing. Notice how much closer you feel to the people around you after going tech-free.
  • More time for hobbies: Going on a digital detox gives you ample time to explore all those hobbies you’d long forgotten.

How to Do a Digital Detox

Give your brain a break! Read up on how to do a digital detox –– we’ve got tips on what to do instead of scrolling, how to get your friends involved, and how to stick to your new detox routine. 

Do other activities instead

Harken back to the days of yore and try some tech-free activities. Getting a vacation from technology will offer you a fresh start. Go for a walk, get the family together for a game night, or read a book instead of staring at your phone. Staying active will be a key factor in reducing your screen time. Take up knitting or learn how to bake gourmet desserts.  

Establish limits and goals

Each week, make a goal of spending less and less time using technology. Start with a half-hour of tech-free time each day, then increase it to an hour the next week and keep going. 

Get your loved ones involved 

Get your family involved to make going tech-free into a fun challenge. Check everyone’s smartphone at the end of the week to see who spent the least time looking at their screen –– whoever wins gets to choose their favorite takeout for dinner or pick what to watch on movie night. You can also contact friends and get them involved on the challenge. 

Reward yourself

Whenever you’ve accomplished offline time, give yourself an award. Go out for a tech-free date night to your favorite restaurant, or get yourself that thing that’s been on your wishlist for ages. Set up a special ritual for your digital detox, like a spa night. 

Types of Digital Detoxes

There are a ton of ways to take a tech break. Pick a couple of methods that work for you and give them a go for at least a week –– feel free to tweak times or alternate days to fit your schedule. Some days you might need to be on your phone or take a video call during a detox period, so roll with the punches and stay flexible.  

Disconnect for a period of time 

Designate a period of time each day that you’ll go tech-free. During lunch, after work, or before bedtime are all great places to start. Make it part of your routine, then see how you’re feeling after a week. Many people end up expanding their tech-free time because they love how it makes them feel. 

Have technology-free meals

Ditching your devices during meals encourages you to not only appreciate the food you’re eating but to enjoy the company you’re in. Unplugging as a family will make meals much more special.  Make it a rule that no phones are allowed at the dinner table, turn the TV off, and notice how much fuller your heart and belly feel.  

Find a Balance with Technology

Digital burnout is real, and finding a happy medium is integral for living life in the age of the computer. Establishing a healthy relationship with the digital world will help you avoid any risk of suffering from technology addiction.  We’ve got a few analog remedies to soothe your digital aches. 

Prioritize human connection

We’ve all had that experience where we’re trying to hold a conversation with someone who’s more interested in what’s on their phone than are in the person right in front of them. Always prioritize the people in your life over the content on your phone.

Limit tech time for children

Technology can have a negative impact on children. Give your kids time limits on their digital devices. Use video games as a reward for doing homework and chores. Make sure your kids have a healthy relationship with social media by setting an age limit and making sure they don’t get caught up in comparing their life to the lives of others. To give you further insights, you can find plenty of ways that will guide you on preventing phone addiction for your child.

Find work-life balance

Finding a work/life balance when you work from home is a real struggle. Creating an equilibrium by letting your coworkers know you won’t be available after the workday is done and turn off all your work-related notifications. 

Unplugging Your Home

If you find yourself struggling to take a digital detox, try setting up your home to help you succeed. We’ve got some easy-to-implement tips that make disconnecting a cinch. 

Use tech to disconnect 

Fight technology with technology by turning off your notifications so your digital detox won’t be disturbed by dings and beeps. There are tons of time-limiting apps nowadays that turn off your tech for you or timed cellphone jails that keep your phone locked away for a set amount of time. 

Park your devices

Set up a tech station at the front door with a table or drawer with all your chargers. When you walk in the door, plug in your devices so you aren’t tempted to use them. This encourages you and your family to focus on hobbies, books and spending more time with each other. 

Go outdoors

Take a walk, go to the lake, or just hang out in your backyard and enjoy the outdoors. Getting outside is one of the best ways to detox from your devices, and it’s an easy activity to get the whole family involved in. 

Create a home that helps you disconnect

Set your home up for success. Start by putting up a table in your entryway where you can park your devices, then designate a room where no devices are allowed. Instead of having TVs in the kitchen, living room, and every bedroom, just have one in your entertainment room and call it good. 

Create No-tech Zones at Home

Creating no-tech zones is one of the easiest ways to take a digital detox every day. It might sound intimidating to have an area in your home where devices aren’t allowed, but we promise you’ll love the difference it makes in your life. 

Create an ‘unplugged’ room

Designate one room in your house that’s free of any digital devices. No TV’s, computers, iPads, or phones allowed. Make it super cozy with couches, pillows, plants, and blankets then bring in anything and everything you love that doesn’t involve a screen. Think books, crossword puzzles, board games, that hobby airplane you’ve been building, or set up a music nook so you can finally learn how to play the guitar. 

Leave technology out of your bedroom 

Park your phone in the living room overnight to create a quiet bedroom environment. Use an alarm clock instead of relying on your phone to wake you up in the morning and replace your nighttime TV show with a book instead. 

Enjoy a techno-free kitchen

Sometimes it’s necessary to open up your phone while you’re cooking to reference a recipe. All the other times, unplug the kitchen and practice mindfulness while making breakfast or enjoying a mid-afternoon snack. 

Unplug Your Home While You’re Away

The hidden energy costs of plugged-in appliances could be adding to your electricity bill. Try out these tips to save money while you’re away

Unplug your devices to improve safety

Keeping all your devices plugged in while you’re away can potentially be a fire hazard. Older electronics, in particular, run the risk of overheating and causing electrical fires, and unplugging them when you go on vacation will not only save you money but give you peace of mind.  

Save energy 

Save energy by enabling sleep mode on your devices to keep their batteries going for longer. Older appliances are less energy-efficient than newer models, so replace any outdated electronics with modern energy-wise models. You can try to use smart devices that will give you more control and allow you to save energy at home, like smart bulbs or remote thermostats. 

Electronics You Should (and Shouldn’t) Unplug

Do: Unplug small kitchen appliances like your coffee maker, microwave, and food processor. If you’re going to be gone for a while, unplug your chargers and entertainment system, too, since they use a lot of energy. 

Don’t: Don’t unplug large kitchen appliances like the fridge or dishwasher. Keep powerstrips, carbon monoxide detectors, and the fire alarm plugged in. You can keep your high-efficiency electronics plugged in, since they’re unlikely to zap a ton of energy while not in use.  

A daily, weekly, or monthly digital detox helps you stay connected to your physical surroundings, reduces stress and anxiety, and gives you time to enjoy your family, nature, or a hobby. These tips will help you find just the right balance for you.