Young Scots given opportunity to meet acclaimed video games studios

  • 16–18-year-olds will get the chance speak to major games companies and leading education providers about career opportunities
  • Event aims to encourage more diversity in the games industry
  • Ubisoft, SEGA HARDlight and Abertay University will be in attendance

Games Jobs Live, which connects talent to UK games companies, is hosting an event to inspire the younger generation to consider a career in the video games industry.

The free online event, which is taking place on Tuesday 7 November at 4.30pm, is keen to address the diversity and gender imbalance in the industry and encourage more people to consider a career in gaming. The latest figures show 70% of people working in the gaming industry are male.

It will giveyoung people, aged 16-18, the opportunity to meet and speak with acclaimed games companies and top universities.

Featured speakers include Craig Charsley, senior talent acquisition specialist at Ubisoft (Assassin’s Creed, Far Cry) and Sol Argüeso, lead recruiter from SEGA Hardlight (Sonic Dash and Sonic Forces). Mae Yup, co-founder of ERIC and Alex Perkins, art director at Avalanche Studios will also be discussing their careers and tips to get into the industry.

Escape Studios, Abertay University, Salford University and Glasgow School of Art will also discuss the video games courses they offer and will be available for the event duration to answer any questions they may have around apprenticeships, traineeships, personal development opportunities and skills needed.

Scotland is renowned for its game development with Grand Theft Auto being introduced to the world in 1997 by DMA Design (Rockstar North), and the University of Abertay which launched the world’s first computer games degree.

Today the Scottish games industry continues to grow and there are a whole host of games studios in the region offering plenty of job opportunities including Rockstar North, Outplay and Build a Rocket Boy.

Colin Macdonald, director of Games Jobs Live, said: “The global games market is worth $159 billion, with 2.7 billion people playing video games globally. So, there’s a real opportunity for diverse, young people to enter the thriving UK gaming industry but more needs to be done to communicate the wide-ranging opportunities available to them.

“The event’s main objective is to provide this information to the younger generation that are considering a possible future in the games industry but find it hard to get information that’s directly relevant to them.

“By bringing together some of the leading education providers, as well as prominent games studios, they can get advice and answers to their questions in one place and be better informed about their next career steps.

“There will be a range of support on hand from colleges, training providers and employers with available opportunities.”

Rona Whittet, student recruitment officer at Abertay University, said: “Abertay University is excited to be involved once again in the Getting into the Games Industry live event. We want to make more young people aware of the opportunities available to them.”

To sign up for free tickets, please visit – https://www.eventbrite.co.uk/e/how-to-get-into-the-games-industry-2023-advice-from-industry-experts-tickets-741374329577

New high score: Edinburgh Napier students’ war video game concept wins nationwide contest

A team of Edinburgh Napier University students have triumphed at a UK-wide game design competition with a creative and original depiction of life in fascist-occupied Italy.

The team made up of students from ENU’s BSc in Digital Media & Interaction Design won Best Concept at the Imperial War Museum Games Jam – while claiming the highest overall score.

Drawing visual inspiration from Guillermo del Toro’s movie adaptation of Pinocchio, their game concept ‘Aging Like Buildings’ takes the player through a story narrated by a grandfather reliving his harsh experience during the 1940s. Using morally nuanced tales told to his grandchild, a player called Cielo explores ruins and works with partisans to reclaim territory taken by occupying fascist forces.

Developers Jacopo Santarossa, Jakub Mazurek, Keir Bailey, Mitchell MacPherson and Ellie Black chose their concept as a way of demonstrating the horrors of war in an empathetic way.

Jakub said: “We were drawn to the idea of creating a game based on under-explored conflict stories – which led us to the Italian partisans.

“The title ‘Aging Like Buildings’ refers to how during times of conflict, people deteriorate the way structures do after being bombed. The scars left behind by a traumatic event are a visible burden, similar to the outside of an old building.

“Even if buildings and people are injured by conflict, they always remain close by to support whoever needs assistance the most.”

Each team member seized the chance to take part in the IWM Games Jam as a way of adding to their skills, with an eye on working in areas like video game development, 3D modelling, sound design and virtual reality.

Judges praised their creative and original approach to storytelling around conflict – as well as twists and complexities that set it apart from the field.

Over the course of a week, competing teams were tasked with basing their entry around an IWM item, with a violin carved from trees growing on former Western Front battlefields inspiring the makers of Ageing Like Buildings.

Fiona Stewart, Lecturer at Edinburgh Napier University’s School of Computing, Engineering and the Built Environment, said: “Game Jams are a great opportunity for our students to gain experience working in teams and learning new skills.  

“We’re very proud that the team have produced such a strong piece of work and know they will go on to even greater things in the future.”

Fellow lecturer Iain Donald, who helped judge the competition, said: “I was thrilled to see teams from across the country creating novel and engaging ways of exploring the IWM objects and how these were used to challenge our expectations of war and conflict.

“I think all the judges were impressed by how so many entries embraced their creativity, evoked empathy and encouraged diverse stories that you wouldn’t necessarily expect of when you think of war games. It was incredibly difficult to judge!”

Another team of ENU students, from the BSc in Games Development, placed 10th in the Best Playable category with their demo entitled Prisoners Dilemma.

Cyber security expert warns students of detrimental impact of gaming addiction on university experience

As new university students are beginning their first year, the habits of their childhood could have serious impacts on their studies and social life; gaming.

Unhealthy gaming habits are becoming more prevalent in students to the extent that the World Health Organization has classed gaming addiction as a disorder. While playing games can improve hand-eye coordination, excessive gaming, or internet gaming disorder (IGD) can severely affect your physical and mental health and ultimately impact your studies.

With this in mind, cyber security experts at VPNOverview have identified the warning signs, consequences, and the best ways to deal with gaming addiction. Acknowledging the warning signs of gaming addiction early can prevent any physical or mental symptoms from worsening over time.

What is video game addiction?

Video games are designed to be addictive. They immerse the player with realistic graphics, compelling sound effects, engaging storylines, and haptic feedback. The possibility that a person can become addicted to video games has been a debate for many years.

The American Psychiatric Association acknowledges that games trigger specific neurological pathways that stimulate pleasure and reward. In extreme cases, playing video games affects the brain in much the same way as alcohol, drugs, and gambling.

This being said, there is a big difference between excessive gaming and video game addiction. It’s important not to panic that you are becoming addicted to gaming unless particular symptoms develop over a long period.

If you feel as though you have demonstrated these three symptoms for at least 12 months, video game addiction may be present:

  • Impaired control over gaming: The inability to control the urge to play a video game
  • Increased priority is given to gaming: Gaming takes precedence over any other interest or daily activity
  • Continuation or escalation of gaming (despite harmful consequences to academic performance, work, social relationships, or health)

What are the warning signs of video game addiction?

According to The American Psychological Association, video game addiction is built on the need to spend more time gaming games.

Withdrawal symptoms are a warning sign of video game addiction. When depriving yourself suddenly of the possibility of playing video games, even for a short amount of time, sadness, irritability, and anxiety are typical withdrawal symptoms.

In addition to these symptoms, less obvious clues may include:

  • Forgoing basic needs such as eating, sleeping, and taking care of personal hygiene
  • Loss of interest in other activities, social life, hobbies, and friends
  • Performing poorly at university due to an inability to focus
  • Lying to family/housemates about the time spent gaming
  • Ignoring problems caused by video games

What are the consequences of video game addiction?

In 2020, the most extensive study ever conducted on teenage video game addiction, examining trajectories of pathological video game symptoms over six years, found that 10% of the group of adolescents studied showed physical and mental signs that got worse over time because of playing video games.

Physical effects of gaming addiction

Below are the associated physical risks associated with gaming addiction. These can all be worsened by excessive drinking, poor diet, and lack of sleep typical in university students:

  • Lowered immune function due to chronic stress
  • Sedentary lifestyle; lack of physical exercise, weight gain, poor posture, and a higher risk of type two diabetes
  • Seizures from exposure to flickering graphics and lights
  • Migraines
  • Insomnia and chronic fatigue
  • Poor personal hygiene
  • Repetitive stress injuries in wrists or hands, including Carpal Tunnel Syndrome
  • Disrupted eating habits
  • Myopia and other eye conditions
  • Disrupted sleep

Mental effects of gaming addiction

Video game addiction does not only affect a person’s emotions but also their nervous system. Increased levels of cortisol, also known as the stress hormone, are produced in gamers because of constant overstimulation and hyperarousal. This can cause chronic stress and can lead to the following:

  • Depression
  • Anxiety
  • Lack of concentration
  • Difficulty managing impulses
  • Hostility and aggression
  • Lack of social engagement
  • Decreased levels of creativity and passion 

How to deal with video game addiction?

It is important for students to manage their gaming time effectively, as the compulsion to play can overshadow the heavy workloads that many students face. Below is a list of things you can do to manage unhealthy gaming habits:

  • Complete your assignments first – Studies have shown that student gamers spend 30% less time reading and 34% less time on coursework. It is essential that gamers set up a healthy routine that only allows game time once they have completed the necessary work, almost like rewarding yourself.  
  • Get exercise– Exercise is very beneficial when reducing stress and improving sleep quality. Keeping active can come in the form of a sociable team sport that will keep you active whilst allowing you to make new friends.
  • Don’t lose sleep – Studies have shown that 24% of adolescents are gaming past 9 pm. Gaming late into the night has been associated with higher levels of daytime sleepiness and an increase in the time it takes to fall asleep, particularly if games are violent. Sleep deprivation can cause a decline in memory and concentration levels, a big problem for students trying to absorb information, take exams and write essays.
  • Don’t spend too much time alone in your room gaming – Isolating yourself will only inhibit forming relationships and friendships with the people around you. Social interactions and making friends are imperative to the university experience as you are building a support network to help you through stressful times. Keeping your game in a communal space will encourage more socialising and stop you from appearing unapproachable and isolated.

An expert from VPNOverview commented on the study: “While gaming addiction is rare, excessive gaming is widespread and can negatively affect a student’s mental and physical health. Factors such as loneliness, anxiety, and stress worsen unhealthy gaming habits.

“Students who are perhaps shy and less likely to engage in typical university social events are more likely to develop unhealthy gaming habits. Putting yourself out there and being sociable will help you to form relationships and make the university experience more enjoyable. Reducing the amount of time spent gaming will also have a positive impact on university grades.”

VPNOverview.com are a dedicated team of cybersecurity and privacy professionals offering guidance on these topics in the most accessible way possible.

Children and young people should not be able to buy ‘loot boxes’ in video games without parental consent

  • Government’s call for evidence has unveiled a link between loot boxes and gambling harms, as well as wider mental health, financial and problem-gaming harms
  • Government calls on games companies to step up and improve protections for children as well as players of all ages from the risk of harm

Video games companies and platforms must do more to make sure children can not make in-game purchases – known as ‘loot boxes’ – without their parents’ consent, Culture Secretary Nadine Dorries said today.

Loot boxes are a type of in-game purchase in some video games. Players can purchase a loot box with real money to receive random items, including “power-ups” to help a player compete better in the game and cosmetic items, such as virtual clothing.

The call for evidence on loot boxes, launched by the Department for Digital, Culture, Media and Sport in 2020, found that players who have purchased loot boxes may be more likely to experience gambling, mental health, financial and problem gaming-related harms. The risk may also be higher for children and young people.

To protect players, the Government is calling for the purchase of loot boxes to be made unavailable to children and young people unless they are approved by a parent or guardian.

Some games platforms, such as Xbox, have already taken steps to improve protections, such as including options that require parental permission for under-18s to spend money within games.

The Government wants to build on this with strong protections for children across the entire games industry and will not hesitate to consider legislation if companies do not bring in sufficient measures to keep players safe.

Culture Secretary Nadine Dorries said: “We want to stop children going on spending sprees online without parental consent, spurred on by in-game purchases like loot-boxes.

“Games companies and platforms need to do more to ensure that controls and age-restrictions are applied so that players are protected from the risk of gambling harms. Children should be free to enjoy gaming safely, whilst giving parents and guardians the peace of mind they need.”

Games companies and platforms should provide spending controls and transparent information to all players. Protections should support the minority of players who spend a disproportionate amount of money on loot boxes, and who may be at a greater risk of harm.

A new working group, convened by DCMS, will bring together games companies, platforms and regulatory bodies to develop industry-led measures to protect players and reduce the risk of harm.  This will include measures such as parental controls, and making sure transparent, accessible information is available to all players.

The call for evidence also found a need for better evidence to improve understanding of the positive and negative impacts of video games. The Government will launch a Video Games Research Framework to support this.

The UK has a world class video games industry which contributed £2.9 billion to the economy in 2019, growing hugely from £400 million in 2010. As the sector continues to innovate the Government is committed to supporting its growth, whilst also ensuring games can be enjoyed safely.

Dr Jo Twist OBE, Chief Executive Officer, Ukie said: “As a responsible industry, we have committed to exploring additional ways to support players and parents to build on our existing work developing and raising awareness of parental controls.

“We look forward to engaging closely with the Government and other organisations in the working group and on the Video Games Research Framework.”

Dr Richard Wilson OBE, Chief Executive Officer, TIGA said: “TIGA believes that games businesses should aim to ensure that games are safe to use for all players. In 2020, TIGA formally adopted its 5 Principles for Safeguarding Players, designed to embody the spirit of the approach that games companies should adopt in operating their businesses within the UK.

“Children and young people should not be able to buy ‘loot boxes’ in video games without parental consent. TIGA also believes that vulnerable adults need to be protected against potential harms arising from loot boxes.

“TIGA looks forward to contributing to the DCMS’s planned working group to advance measures to protect players from potential harms.”

World’s Best Video Game Adaptations?

Ahead of the cinema release of video game adaptation Uncharted in the UK, new data has found the best video game movie, revealing Pokémon’s ‘Detective Pikachu’ to be a favourite across the globe.  

  • Pokémon’s ‘Detective Pikachu’ scored the best video game adaptation with scores 53/100 on Metacritic and 68% via Rotten Tomatoes  
  • Second is ‘Rampage’ seeing a box office of £350 million, Critic scores of 51% on Rotten Tomatoes and an IMDB rating of 6.1/10 
  • Warcraft’ in third, this video game movie was the highest earner at the box office with £376 million 

Gaming experts SolitaireBliss, analysed 34 video games made into movies looking at both critic and viewer ratings and box office income adjusted for inflation to find the most popular video game movie.  

First is ‘Detective Pikachu’ from the Pokémon franchise. Released in 2019, the adventure game could be played on Nintendo, where players accompany Pikachu to solve mysteries. Starring Ryan Reynolds in the movie, the film took in £348 million at the box office, making it the third highest-earning video game movie adaptation.

The film received a Metacritic score of 53/100, and the highest Rotten Tomatoes score of all films in the list, at 68%. 

‘Rampage’ is the second highest in the list, after placing second at the box office with £350 million. The video game was first created in 1986, made originally as an arcade game, and players control three monsters with aims to survive against the military. The movie claimed Hollywood stars Dwayne Johnson and Naomie Harris to play the lead roles. 

The Third most successful movie based on a game is ‘Warcraft’. Starring Paula Patton and Dominic Cooper, the film scored 28% on Rotten Tomatoes and 32/100 on Metacritic, but ranked highly after being the highest earner at box office with £376 million. Warcraft is built up around five core games in the franchise, where opposing players order virtual armies to battle against each other. 

The action-adventure game adaptation with Jake Gyllenhaal, Gemma Arterton and Ben Kingsley, ‘Prince of Persia: The Sands of Time’, ranked fourth in the listing with an average score of 51 in the viewer and critic score, the movie made more than £317 million at box office when it was released in 2010.

Released in February 2020, ‘Sonic the Hedgehog’ takes fifth place in the ranking. The movie featuring Jim Carrey received an IMDB score of 6.5/10 and 63% via Rotten Tomatoes. The series follows Sonic battling a mad scientist.  

Sixth most popular isTomb Raider’ released in 2018, the film took in almost £225 million at the box office. ‘Lara Croft: Tomb Raider’, the first instalment of this series of movies in 2001, placed eighth in the list. The game ‘Tomb Raider’ is an action-adventure which follows Lara Croft travelling the globe for lost artefacts, involving puzzle solving and fighting enemies.  

The Resident Evil series with Kaya Scodelario placed twice in the top ten with ‘Resident Evil: The Final Chapterranking seventh in the list, and ‘Resident Evil: Afterlifein ninth. The Franchise is a survival horror series which includes zombies and puzzle solving.  

Tenth in the list is the fighting, action-adventure game adaptation ‘Mortal Kombat’, the video game movie received a Metacritic score of 60/100 and IMDB rating of 6.1/10.  

Most Popular Video Game Movie  
Rank Movie Title 
Detective Pikachu 
Rampage 
Warcraft 
Prince of Persia: The Sands of Time 
Sonic the Hedgehog 
Tomb Raider 
Resident Evil: The Final Chapter 
Lara Croft: Tomb Raider 
Resident Evil: Afterlife 
10 Mortal Kombat  

Commenting on their findings, a spokesperson from SolitaireBliss said, “With the release of the new video game movie adaptation, Uncharted, it’s fascinating to see how viewers and professional critics score the movies based on games, and comparing that with how each film performed at the box office.

“Movies based on video games have the advantage of a set of fans already familiar with the brand, and likely keen to see it. However, it can be a double-edged sword as those same fans are likely to have strong opinions and high expectations. This data shows that plenty of video game films have made good money, but many have struggled to impress fans and critics.”   

This study was conducted by SolitaireBliss, which provides an online gaming service allowing users to play a wide array of card games and challenges.  

SolitaireBliss

Remember these retro racing games? This is what they could be worth now

Motoring experts from LeaseCar.uk have researched nine retro racing games from the 80s and 90s and revealed how much they could be worth now.

Many of the games are worth just shy of £100 – with one classic fetching as much as £1,700!

Can you remember these retro racing games?

This is what they could be worth now

Racing fans and gamers have been told to check their attics for retro driving game favourites that could be worth as much as £1700 now.

Motoring experts from LeaseCar.uk   have researched and revealed nine classic racing games from the 80s and 90s that could fetch a pretty penny on the resale market.

Collectors and enthusiasts are willing to pay serious money for copies of their favourite racing games of yesteryear.

From Mario Kart and Stunt Racer to Spy Hunter and Top Gear, nostalgia seekers will shell out hundreds – and sometimes thousands – of pounds to experience a blast from the past.

A spokesperson for  LeaseCar.uk  said: “If you’re around 25 or older, chances are you’ll remember at least a few of these pioneering games of yesteryear.

“And if you’re lucky enough to have a copy tucked away somewhere, you could be sitting on a significant cash cow.

“The prices we’ve listed below relate to pristine, sealed copies, but even used copies can fetch a fair sum.”

Here are nine retro racing games and what they’re worth now:

1. F-Zero on Super Nintendo

(Image credit: https://medium.com/j-king-s-labratory-project/nintendo-should-make-another-f-zero-game-47383d6dba15)

Factory sealed copies of futuristic racing game F-Zero can fetch around £50-£60 on average, which is a good deal more than it would have cost to buy when it was released in 1991.

2. Rock ‘n’ Roll Racing on Gameboy Advance

(Image credit: https://lutris.net/games/rock-n-roll-racing/)

If you happen to have a sealed copy of Rock ‘n’ Roll Racing for Gameboy Advance, you could resell it for about £90-£100.

3. Ivan ‘Ironman’ Stewart’s Super Off Road on Nintendo NES

(Image credit: https://thegamesdb.net/game.php?id=2794)

In this game, up to three players compete against each other or the computer in racing around several top-view indoor off-road truck tracks of varying difficulty. The resell value can be as much as £60-£70 now.

4. Top Gear on Super Nintendo

(Image credit: https://en.wikipedia.org/wiki/Top_Gear_(video_game)#/media/File:SNES_Top_Gear_cover_art.jpg)

In this Super Nintendo classic, players could choose between four cars to face 32 challenging courses in locations around the world. If you’re lucky enough to have a copy stored away, it could be worth as much as £85-£90.

5. Rad Racer on Nintendo NES

(Image credit: https://en.wikipedia.org/wiki/Rad_Racer#/media/File:Rad_racer_box_front.jpg)

In this game, originally released in Japan as ‘Highway Star’, players drive a Ferrari 328 or a generic Formula One racing machine through a racecourse. It’s one of the most profitable games on the list, worth up to £210-£220 for pristine, sealed copies.

6. Spy Hunter on Nintendo NES

(Image credit: https://www.mobygames.com/game/nes/spy-hunter/cover-art/gameCoverId,120902/)

Drawing inspiration from the James Bond films, the object of Spy Hunter is to drive down roads in the technologically advanced “interceptor” car and destroy various enemy vehicles with a variety of onboard weapons. The potential resale value for this one is massive – up to £370-£380!

7. Stunt Racer 64 on Nintendo 64

(Image credit: https://en.wikipedia.org/wiki/Stunt_Racer_64#/media/File:Stuntracer64.jpg)

New and sealed copies of this Nintendo classic fetch a whopping £1650-£1750, but even used copies are worth around £600!

8. Mario Kart 64 on Nintendo 64

(Image credit: https://n64today.com/2017/11/26/mario-kart-64-review/)

Another Nintendo 64 family favourite, the original Mario Kart game is now worth as much as £310-£320!

9. Outrun on Sega Genesis

(Image credit: http://segascrutiny.blogspot.com/2011/01/genesis-game-reviews-outrun.html)

Known for its pioneering hardware and graphics, nonlinear gameplay, and selectable soundtrack, sealed copies of Outrun are now worth around £95-£100.

Neil faces gaming challenge for Sick Kids

The things you’ll do for kids: Dad’s ready to face My Little Pony and Dora the Explorer!

IMAG0970

A big-hearted dad-of-three is taking on a 24-hour video gaming marathon in aid of the Sick Kids Friends Foundation (SKFF) after his 5-year-old son Conor was treated at the Edinburgh’s Royal Hospital for Sick Children (RSHC).

Neil Gow (38), of South Queensferry, will be raising funds as part of the sixth annual Sick Kids Save Point – a 24-hour video gameathon and biggest charity games event in the UK, which will take place between 9 and 11 October.

Neil said: “My son Conor was just 18-months-old when he was diagnosed with Type 1 diabetes and during the subsequent time spent in hospital, our family received tremendous ongoing support from hospital staff and the wider hospital community, including the SKFF. The calm environment the Foundation helps create in the RHSC is so important and we especially noticed it in the days when Conor was seriously ill in the high dependency unit.

“When Conor is sick, having diabetes can have a big impact on his overall health as it’s much harder for him to get the glucose he needs. This has resulted in him being admitted to the RHSC on several occasions and put on a drip in order to help him get the nourishment he needs. When this happens Conor must have bloods taken regularly – something which can prove to be extremely traumatic for him.

“There have been times when he had to be sedated in order to take the sample which is really distressing for everyone involved so it was fantastic to hear that the Foundation have funded some vein finding machines to help put needle phobic children at ease.”

The SKFF has funded a number of state-of-the-art AccuVein devices in recent months. Costing more than £3,500 each, this equipment shines a special light over a child’s body to reveal the veins located underneath the skin, allowing nurses to carry out any needle-based procedures more quickly and accurately than ever before.

Neil continued: “Conor is now a fairly regular visitor to the RHSC, attending clinics there or at St. John’s Hospital in Livingston once a quarter, so I really wanted to give something back to those do so much to care for him. As a big video game fan, I felt the SKSP is the perfect way for me to raise some money from my own home.”

Over the last five years more than 300 gamers from across the globe have completed the Sick Kids Save Point challenge, helping to raise more than £70,000 for the SKFF.

Having taken part in the unique fundraiser twice before, this year Neil’s fundraising will see him take on family-friendly games only in a bid to get some extra support from his three children. Evie (8), Conor (5) and Maya (1) look set to help Dad Neil tackle everything from Super Mario Kart to Hello Kitty and Dora the Explorer!

Data analyst Neil explained: “I love Sick Kids Save Point as it’s such a unique fundraiser that you can make as elaborate as you like. This year I’ve decided anything with a rating of 12 or more is off limits, so for 24 hours I’ll be taking on some of my childrens’ favourite games. I imagine concentrating on My Little Pony in the middle of the night is going to prove somewhat difficult so I’m going to make sure I get plenty of sleep the night before and eat well throughout the day to help keep my concentration up!

“I’m always blown away by people’s generosity when I fundraise for the Sick Kids Friends Foundation and I’m sure this year will be no different. I’d especially like to thank everyone at gaming forum GRcade who continue to selflessly support my efforts and the wider SKSP mission.”

The SKSP event continues to grow in popularity, having gathered support from  a number of Scotland’s top games companies including Rockstar North and Blazing Griffin, as well as industry giants Codemasters UK, Playstation Access, Paradox Interactive and Capcom UK, who have donated prizes for entrants.

Edinburgh actor Tom Freeman, organiser of the event, said: “With plans afoot to transfer services to a flash new hospital in Little France, the work of the Sick Kids Friends Foundation will be vital in smoothing the transition from a building many people across the country will have strong emotional ties to. That’s why this year Sick Kids Save Point is pushing to have our best year ever.

“Sick Kids Save Point is the biggest charity gaming marathon in the UK. I’m proud we’ve raised around £72,000 for our local children’s hospital. This year we want to get that figure to £100,000 and show the world games are for everyone.

“Don’t believe the naysayers. Playing games for 24 hours is not easy. It’s not too late to sign up and take on this unique marathon challenge, playing games past the fun barrier and raising money to support sick children and their families.”

Rachel McKenzie, head of voluntary fundraising at the Sick Kids Friends Foundation, said: “It’s fantastic to see so many gamers like Neil take part in this year’s Sick Kids Save Point event – now the biggest charity games event in the UK.

“Thanks to our hardy participants, Sick Kids Save Point has helped raise a tremendous amount of money over the last five years and we’re extremely thankful to the individuals – and teams – who are getting involved this year as we try to raise a further £30,000. I would encourage any ambitious gamers out there to get involved.”

For more information about Sick Kids Save Point visit www.sickkidssavepoint.org or follow the event on twitter @SKsavepoint or on facebook at @SickKidsSavePoint.

Play time at children’s hospitals

Get Well Gamers donation

Young patients undergoing treatment at the Royal Hospital for Sick Children (RHSC), the CAHMS Inpatient Unit at the Royal Hospital in Edinburgh and the Children’s Ward at St John’s Hospital in Livingston have received a host of special gifts to help fill the hours spent in hospital.

Get-Well Gamers, a charity dedicated to bringing electronic entertainment to children’s hospitals for the benefit of entertainment and pain relief, has donated a number of gaming consoles and games to the West Lothian ward, including Xbox 360s, PlayStation 3s and Nintendo Wiis.

Originally donated to the charity from Microsoft, the consoles have now been redistributed to children’s hospitals across the UK.

Jordan McDonald, Play Specialist at St John’s, said: “Our brand new Xbox has already been well used. Four boys who were at the ward for theatre used the console to play FIFA together, with one little boy even saying it was the best day of his life! This sort of reaction from children is truly priceless – we can’t thank Get-Well Gamers and the Sick Kids Friends Foundation enough their generosity in making these distractions possible.”

James Stewart, Director of Get-Well Gamers UK, said: “We’re delighted to have been able to donate to St John’s Hospital and the Royal Hospital for Sick Children. Play Specialists do fantastic work and have next to no budget for video games and consoles. 

“Having access to electronic entertainment is of great benefit to children in hospital. It helps them with pain management, encourages socialising with other children and alleviates boredom. We’re very grateful to The Sick Kids Foundation for making this donation possible.”

The Sick Kids Friends Foundation (SKFF), which is responsible for funding the best facilities, equipment, distractions, emotional support, training and research in the RHSC and its surrounding facilities, has worked closely with gamers over the last six years to raise money for these extra comforts.

The charity’s Sick Kids Save Point – now the biggest video gaming marathon in the UK – has raised £72,000 to date and continues to champion gaming as a welcome distraction for sick kids spending hours on hospital wards.

Rachel McKenzie, head of fundraising at the Sick Kids Friends Foundation, said: “Get-Well Gamers’ donations have already made a fantastic difference to the children’s hospital experience.

“We’re always looking for people to help support the work of the Foundation and make life a little easier for our young patients. I would encourage any gaming fanatics keen to do something different for the cause to sign up to our 24 hour Sick Kids Save Point gaming marathon taking place later this year.”

Sick Kids Save Point event takes place from 9 until 11 October, 2015. For more information visit www.sickkidssavepoint.com.

For more information on Get-Well Gamers visit www.getwellgamers.org.uk.