NSPCC launches inaugural gaming festival to help tackle child abuse

  • The NSPCC’s ‘Game Safe’ festival features a range of workshops and an in-person esports safeguarding conference which covers child protection within the gaming industry.
  • Professionals, parents and gamers are invited to attend sessions which educate individuals on how to keep children safe when gaming online.
  • Childline continues to be here for young people who are concerned about experiences on gaming platforms.

Staff from NSPCC Scotland will lead a workshop on keeping children safe while gaming as part of a new ‘Game Safe’ festival.

The children protection charity is inviting professional, parents and gamers to attend the festival, which aims to raise awareness and educate parents, carers and professionals on how to keep children safe while playing games online, as well as provide opportunities to fundraise for the charity.

The NSPCC’s ‘Game Safe’ festival features a range of workshops and an in-person esports safeguarding conference which covers child protection within the gaming industry.

Euan Graham (above), a Local Campaigns Officer in Scotland, will lead an online workshop on 7th February. More than 900 people have signed up so far.

The festival, taking place on the 5th – 11th February, is launched with several key partners. Vodafone has partnered with the festival and will feature across the week to promote the work they are doing with the NSPCC to ensure every child has a happy and safe online life. Also supporting is The British Esports Federation, who is advising on the esports activation.

The festival comes as a recent report by the NSPCC saw an 82% rise in online grooming crimes against children in the last 5 years. With 89% of children in the UK playing video games, the NSPCC is committed to ensuring that online protections extend to gaming platforms. 

One of the key opportunities within the festival is the Safeguarding in Esports Conference, an in-person event being held at Confetti X in Nottingham on the 9th February. This gives esports industry professionals the opportunity to learn more from safeguarding experts about how to protect children who take part in esports competitions. There are also virtual tickets for those unable to attend in person.

The conference features a panel of experts who will share insight on the world of esports, including: 

  • NSPCC’s CEO, Sir Peter Wanless
  • Wolves FC / Wolves Esports Head of Safeguarding, Lisa Carter
  • Child Protection in Sport Service Head, Michelle North
  • Sport England Head of Children, Alex Moore

Alongside the esports conference, there are a variety of online workshops for parents, carers and professionals working with children. These sessions will tackle the topic of keeping children safe when gaming online. 

All events will be designed to equip people with the tools and confidence they need to protect young players, bring together key industry stakeholders to improve safeguarding practices across the sector and encourage everyone to fundraise for the charity. 

Visitors will also be able to bid for exciting auction prizes. During the week, creators and streamers will be offering prizes during livestreaming, including state-of-the-art gaming furniture and equipment. Another prize is the opportunity for two winners to watch the senior Cymru men’s team train as they prepare for the Euro 24 play off, semi-final against Finland. 

Tickets for all Game Safe Festival events can be found here

Childline counsellors are listening to concerns from children who contact the free helpline, as well as hearing how young people play games online to relax, they are also hearing cases of abuse in the virtual world.

The most commonly mentioned gaming consoles in 2022/23 were Xbox, PlayStation and Nintendo (including the Switch) and the top gaming sites discussed Minecraft, Roblox and Fortnite. 

One boy aged 18 told Childline: “I’m contacting Childline today because of something I’ve seen online… I was invited to a Discord group chat room by someone on Reddit who I didn’t know and in this group chat they were sharing naked photos of underage children!

“I left the chat as soon as I realised what it was and reported it to Discord. But then I discover that Discord had banned MY account?! Now I’m scared I’m going to get in trouble for it even though I’ve not done anything wrong!”

One young person aged 13 told Childline: “During the break from school I was spending lots of time on Roblox. These two older guys were talking to and flirting with me, they complimented my selfies but then made me send sexy pictures to them. I feel so stupid for doing it.

“My parents helped me report it and everything, but I don’t want to go back to school now. I feel like everyone knows what I did.”

Euan Graham, Local Campaigns Officer at NSPCC Scotland, said: “Gaming and technology is a huge part of young people’s lives, so it is crucial parents and carers to better understand what their children enjoy about gaming so they can better support them to navigate these digital spaces safely.

“Gaming is an increasingly social activity, meaning it is more important than ever that parents and carers have the skills and resources to keep children safe while gaming.

“Parents and carers will finish the workshop with more confidence and knowledge and come away with practical skills to ensure they are well equipped to help keep their children safe.”

Lewie Procter, Associate Head of Gaming at the NSPCC, said: “The NSPCC is thrilled to announce the launch of Game Safe, our new gaming festival. A huge number of young people use gaming platforms, and so it is crucial that they are designed with child safety in mind.

“The NSPCC is dedicated to protecting children from abuse both online and in person. Our esports conference is a fantastic opportunity for professionals to learn more about the industry, and the role we all have in keeping young people safe.”

Nicki Lyons, Chief Corporate Affairs and Sustainability Officer at Vodafone UK, said: “As a partner of NSPCC, we are proud to be supporting the Game Safe Festival 2024 and bringing more people into the online safety conversation through the event.  

“At Vodafone we have been committed to the online safety space for 14 years and have been working with the NSPCC since early 2023 to create new resources and support via the Vodafone UK Digital Parenting platform, helping equip parents and carers with the information and tools they need to help ensure children are safe and happy online. 

“We’re proud to be launching a new online toolkit together in the coming weeks to further support families feeling confident about starting their online journey together.”

Any adults concerned about a child’s safety or wellbeing can contact the NSPCC Helpline at help@nspcc.org.uk or by calling 0808 800 5000.

Children can contact Childline on 0800 1111 or childline.org.uk.

Scotland’s games studios and workforce continue to experience steady growth

The number of games development studios operating in Scotland and the size of the workforce they employ grew by 10.2 per cent and 4 per cent, respectively, between December 2021 and April 2023, according to new figures released today by TIGA, the trade association representing the UK video games industry.

Annually, Scottish games development companies are estimated to invest £161 million in salaries and overheads, contribute £133 million in direct and indirect tax revenues to HM Treasury, and make a direct and indirect contribution of £357 million to the UK’s Gross Domestic Product (GDP).

The number of discrete, active, verified Scottish games development companies increased from 147 to 162, compared to an 11.9 per cent increase for the UK industry in its entirety over the same period.

Scotland has 2,338 permanent and full-time equivalent creative staff working on games development. This is up from 2,269 development staff in December 2021.

Scotland is now the fifth largest games cluster in the UK in terms of headcount (after London, the South East, the North West and the West Midlands).

The findings come from TIGA’s definitive report on the state of the UK video games industry Making Games in the UK 2023 (TIGA, 2023) which is based on an extensive survey of UK games businesses, with analysis by Games Investor Consulting.

Additionally, TIGA’s research shows that in the period from December 2021 to April 2023:

  • Scotland is home to 7.7 per cent of the UK’s total games companies and 9.8 per cent of its developer headcount.
  • Scotland’s games development sector supports an additional 4,275 indirect jobs (up from 4,148 in December 2021).

Dr Richard Wilson OBE, TIGA CEO, said: “Scotland is one of the world’s most important games development clusters. It’s home to world leading and successful studios, including Rockstar, as well as over 2,300 creative staff in 162 studios. It has a number of excellent universities, whose courses includes TIGA Accredited degrees from Abertay University and the University of the West of Scotland.

“It has one of the best funding environments supported by Scottish Enterprise and Dundee’s UK Games Fund. Dundee is also a centre of excellence for collaboration between academia and industry, in particular the outstanding R&D work carried out by InGAME, which is led by Abertay University, in partnership with the University of Dundee and the University of St Andrews.”

Professor Gregor White, Dean of the School of Design and Informatics at Abertay University added: “The continued growth of the games sector in Scotland, and across the UK more widely, once again demonstrates how integral this fast-moving and ever-evolving industry has become to the digital economy, but also the need for continued R&D and innovation support at both Scottish and UK Government level, in order to keep pace with overseas competitors.

“The success of InGAME, which has catalysed an estimated £84.7m GVA for the UK economy, is an excellent example of what can be achieved through a shared games cluster ecosystem designed to bring industry and academia together.”

Revealed: The most streamed FIFA songs of all time 

  • Heat Waves by Glass Animals is the most streamed FIFA song, with a staggering 1.9 billion streams on Spotify. 
  • Blur’s Song 2 is the oldest song in the ranking, placing seventh overall, with more than 560 million streams. 
  • The 2010s dominate the ranking, with 14 entries in the top 20. 

A new study has revealed the most popular FIFA songs, with Glass Animal’s Heat Waves taking the top spot. 

The research, conducted by online gaming site Solitaired.com, analysed Spotify data to discover the number of streams every song featured on a FIFA soundtrack has ever received, from FIFA: World Cup ‘98 to the most recent FIFA 22 game, launched last year.  

A spokesperson for Solitaired.com commented on the findings: “Since 1998, the music that accompanies FIFA game menus has slowly but surely blossomed into one of the game’s main selling points and with every new game comes a new, almost equally anticipated, soundtrack. 

With the FIFA 23 release date on September 27th, it will be interesting to see how the current ranking of the most streamed FIFA songs changes as the new soundtrack is revealed, which will sadly be the last game, and soundtrack, of the games’ series.” 

The most streamed FIFA songs 

The study revealed that Heat Waves by Glass Animals is the most streamed song featured on a FIFA soundtrack, with a staggering 1.9 billion streams on Spotify. Heat Waves featured on FIFA 2021, which appeared on the British group Glass Animals’ third studio album, Dreamland. The song reached number five on the UK Singles Chart and number one in countries such as Australia, Canada and the United States, where it also reached number one on the Billboard Hot 100. 

Ranking second is The Nights by the late Swedish DJ AVICII, with more than 1.1 billion streams. The song appeared on the FIFA 15 soundtrack after being released in late 2014. Billie Eilish’s hit single you should see me in a crown is next on the list, with more than 692 million streams, closely followed by Imagine Dragon’s On Top of the World, with 683 million Spotify streams. 

Interestingly, the songs from the 2010s dominate the top 20, with 14 entries overall, including fan-favourite Love Me Again by John Newman which featured on FIFA 14, ranking eighth overall, with 494 million streams.

Additionally, only one song from the 1990s made the top 20 – Song 2 by Blur, making it the oldest song in the ranking. With more than 560 million streams to date, Song 2 featured on the soundtrack for FIFA: Road to World Cup ‘98, which was the first game in the series to feature a soundtrack. 

The Top 20 Most Streamed FIFA Songs 
Artist: Song: Year: Total Spotify Streams: 
1. Glass Animals Heat Waves 2021 1,946,964,717 
2. AVICII The Nights 2015 1,163,964,283 
3. Billie Eilish you should see me in a crown 2019 692,812,784 
4. Imagine Dragons On Top of the World 2013 683,964,847 
5. Kaleo Way Down We Go 2016 643,561,438 
6. MGMT Kids 2009 599,007,927 
7. Blur Song 2 1998 560,576,371 
8. John Newman Love Me Again 2014 494,064,676 
9. Rosalia & Ozuna Yo x Ti, Tu x Mi 2020 465,460,354 
10. Vance Joy Mess Is Mine 2015 395,291,133 
11. LSD ft. Labrinth, Sia, Diplo Genius 2019 382,638,591 
12. Muse Supermassive Black Hole 2007 370,594,842 
13. Major Lazer Que Calor 2020 347,958,743 
14. Peter Bjorn and John Young Folks 2008 338,367,458  
15. New Order Blue Monday 2005 285,463,188 
16. Kygo ft. Kodaline Raging 2017 270,224,195 
17. Gorillaz Rhinestone Eyes 2011 264,349,990 
18. Saint Motel My Type 2015 253,134,043 
19. Childish Gambino Feels Like Summer 2019 245,942,140 
20. Disclosure ft. Sam Smith Omen 2016 238,175,156 

 The most streamed FIFA songs of the 2000s 

FIFA soundtracks are reflective of the year they are released, so they often provide a source of nostalgia for many long-time players. Unsurprisingly, Kids by MGMT ranks as the most streamed FIFA song from the 2000s, from 2009 specifically, with 599 million streams on Spotify. Supermassive Black Hole by Muse ranks next from 2007, with 370 million total streams, closely followed by Young Folks by Peter Bjorn and John from 2008, with more than 338 million streams. 

Also, the research revealed that FIFA 2009 is a popular soundtrack with fans, with five entries from 2009 in the top 15 songs from the 2000s. These songs include: Kids by MGMT, Mercy by Duffy, Untouched by The Veronicas, Always Where I Need to Be by The Kooks and Ready For the Floor (Soulwax Remix) by Hot Chip. 

The Top 15 Most Streamed FIFA Songs of the 2000s 
Artist: Song: Year: Total Spotify Streams: 
1. MGMT Kids 2009 599,007,927 
2. Muse Supermassive Black Hole 2007 370,594,842 
3. Peter Bjorn and John Young Folks 2008 338,367,458 
4. New Order Blue Monday 2005 285,463,188 
5. Duffy Mercy 2009 232,202,405 
6. Caesars Jerk It Out 2004 193,467,887 
7. The Jam Town Called Malice 2004 147,686,251 
8. The Veronicas Untouched 2009 133,517,836 
9. Bloc Party Helicopter 2006 103,448,991 
10. Scissor Sisters Take Your Mama 2005 92,965,463 
11. Safri Duo Played A-Live (The Bongo Song) 2003 73,877,764 
12. The Kooks Always Where I Need to Be 2009 63,288,599 
13. Hot Chip Ready For the Floor (Soulwax Remix) 2009 62,539,194  
14. Tribalistas Ja Sei Namorar 2004 58,835,591 
15. Gorillaz 19-2000 (Soulchild Remix) 2002 57,139,760 

The ultimate FIFA playlist 

Within the FIFA community, many fans often discuss and debate the most iconic songs ever featured on the game, as well as their favourite soundtracks by year. The below table lists the most streamed song on each FIFA soundtrack since 1998, including some classic fan-favourites and a few surprises. 

Interestingly, English band Gorillaz are the only artist to feature twice, both in 2002 with 19-2000 (Soulchild Remix), which has received 57 million Spotify streams and in 2011 with Rhinestone Eyes, which has 264 million streams. 

The Most Streamed FIFA Songs from Every Year 
Year: Artist: Song: Total Spotify Streams: 
1998 Blur Song 2 560,576,371 
1999 Fatboy Slim The Rockafeller Skank 86,888,733 
2000 Reel Big Fish Sell Out 47,532,833 
2001 Moby Bodyrock 17,895,220 
2002 Gorillaz 19-2000 (Soulchild Remix) 57,139,760 
2003 Safri Duo Played-A-Live (The Bongo Song) 73,877,764 
2004 Caesars Jerk It Out 193,467,887 
2005 New Order Blue Monday 285,463,188 
2006 Bloc Party Helicopter 103,448,991 
2007 Muse Supermassive Black Hole 370,594,842 
2008 Peter Bjorn and John Young Folks 338,367,458 
2009 MGMT Kids 599,007,927 
2010 Matt & Kim Daylight 167,592,928 
2011 Gorillaz Rhinestone Eyes 264,349,990 
2012 Foster the People Call It What You Want 106,199,550 
2013 Imagine Dragons On Top of the World 683,964,847  
2014 John Newman Love Me Again 494,064,676 
2015 AVICII The Nights 1,163,964,283 
2016 Kaleo Way Down We Go 643,561,438 
2017 Kygo ft. Kodaline Raging  270,224,195 
2018 Tash Sultana Jungle 194,454,302 
2019 Billie Eilish you should see me in a crown 692,812,784 
2020 Rosalia & Ozuna Yo x Ti, Tu x Mi 465,460,354 
2021 Glass Animals Heat Waves 1,946,964,717 
2022 Seb Seaside_Demo 117,223,691 

The research was conducted by Solitaired.com, a free, browser-based card game platform with more than 500 games available to play.  

Children and young people should not be able to buy ‘loot boxes’ in video games without parental consent

  • Government’s call for evidence has unveiled a link between loot boxes and gambling harms, as well as wider mental health, financial and problem-gaming harms
  • Government calls on games companies to step up and improve protections for children as well as players of all ages from the risk of harm

Video games companies and platforms must do more to make sure children can not make in-game purchases – known as ‘loot boxes’ – without their parents’ consent, Culture Secretary Nadine Dorries said today.

Loot boxes are a type of in-game purchase in some video games. Players can purchase a loot box with real money to receive random items, including “power-ups” to help a player compete better in the game and cosmetic items, such as virtual clothing.

The call for evidence on loot boxes, launched by the Department for Digital, Culture, Media and Sport in 2020, found that players who have purchased loot boxes may be more likely to experience gambling, mental health, financial and problem gaming-related harms. The risk may also be higher for children and young people.

To protect players, the Government is calling for the purchase of loot boxes to be made unavailable to children and young people unless they are approved by a parent or guardian.

Some games platforms, such as Xbox, have already taken steps to improve protections, such as including options that require parental permission for under-18s to spend money within games.

The Government wants to build on this with strong protections for children across the entire games industry and will not hesitate to consider legislation if companies do not bring in sufficient measures to keep players safe.

Culture Secretary Nadine Dorries said: “We want to stop children going on spending sprees online without parental consent, spurred on by in-game purchases like loot-boxes.

“Games companies and platforms need to do more to ensure that controls and age-restrictions are applied so that players are protected from the risk of gambling harms. Children should be free to enjoy gaming safely, whilst giving parents and guardians the peace of mind they need.”

Games companies and platforms should provide spending controls and transparent information to all players. Protections should support the minority of players who spend a disproportionate amount of money on loot boxes, and who may be at a greater risk of harm.

A new working group, convened by DCMS, will bring together games companies, platforms and regulatory bodies to develop industry-led measures to protect players and reduce the risk of harm.  This will include measures such as parental controls, and making sure transparent, accessible information is available to all players.

The call for evidence also found a need for better evidence to improve understanding of the positive and negative impacts of video games. The Government will launch a Video Games Research Framework to support this.

The UK has a world class video games industry which contributed £2.9 billion to the economy in 2019, growing hugely from £400 million in 2010. As the sector continues to innovate the Government is committed to supporting its growth, whilst also ensuring games can be enjoyed safely.

Dr Jo Twist OBE, Chief Executive Officer, Ukie said: “As a responsible industry, we have committed to exploring additional ways to support players and parents to build on our existing work developing and raising awareness of parental controls.

“We look forward to engaging closely with the Government and other organisations in the working group and on the Video Games Research Framework.”

Dr Richard Wilson OBE, Chief Executive Officer, TIGA said: “TIGA believes that games businesses should aim to ensure that games are safe to use for all players. In 2020, TIGA formally adopted its 5 Principles for Safeguarding Players, designed to embody the spirit of the approach that games companies should adopt in operating their businesses within the UK.

“Children and young people should not be able to buy ‘loot boxes’ in video games without parental consent. TIGA also believes that vulnerable adults need to be protected against potential harms arising from loot boxes.

“TIGA looks forward to contributing to the DCMS’s planned working group to advance measures to protect players from potential harms.”

World’s Best Video Game Adaptations?

Ahead of the cinema release of video game adaptation Uncharted in the UK, new data has found the best video game movie, revealing Pokémon’s ‘Detective Pikachu’ to be a favourite across the globe.  

  • Pokémon’s ‘Detective Pikachu’ scored the best video game adaptation with scores 53/100 on Metacritic and 68% via Rotten Tomatoes  
  • Second is ‘Rampage’ seeing a box office of £350 million, Critic scores of 51% on Rotten Tomatoes and an IMDB rating of 6.1/10 
  • Warcraft’ in third, this video game movie was the highest earner at the box office with £376 million 

Gaming experts SolitaireBliss, analysed 34 video games made into movies looking at both critic and viewer ratings and box office income adjusted for inflation to find the most popular video game movie.  

First is ‘Detective Pikachu’ from the Pokémon franchise. Released in 2019, the adventure game could be played on Nintendo, where players accompany Pikachu to solve mysteries. Starring Ryan Reynolds in the movie, the film took in £348 million at the box office, making it the third highest-earning video game movie adaptation.

The film received a Metacritic score of 53/100, and the highest Rotten Tomatoes score of all films in the list, at 68%. 

‘Rampage’ is the second highest in the list, after placing second at the box office with £350 million. The video game was first created in 1986, made originally as an arcade game, and players control three monsters with aims to survive against the military. The movie claimed Hollywood stars Dwayne Johnson and Naomie Harris to play the lead roles. 

The Third most successful movie based on a game is ‘Warcraft’. Starring Paula Patton and Dominic Cooper, the film scored 28% on Rotten Tomatoes and 32/100 on Metacritic, but ranked highly after being the highest earner at box office with £376 million. Warcraft is built up around five core games in the franchise, where opposing players order virtual armies to battle against each other. 

The action-adventure game adaptation with Jake Gyllenhaal, Gemma Arterton and Ben Kingsley, ‘Prince of Persia: The Sands of Time’, ranked fourth in the listing with an average score of 51 in the viewer and critic score, the movie made more than £317 million at box office when it was released in 2010.

Released in February 2020, ‘Sonic the Hedgehog’ takes fifth place in the ranking. The movie featuring Jim Carrey received an IMDB score of 6.5/10 and 63% via Rotten Tomatoes. The series follows Sonic battling a mad scientist.  

Sixth most popular isTomb Raider’ released in 2018, the film took in almost £225 million at the box office. ‘Lara Croft: Tomb Raider’, the first instalment of this series of movies in 2001, placed eighth in the list. The game ‘Tomb Raider’ is an action-adventure which follows Lara Croft travelling the globe for lost artefacts, involving puzzle solving and fighting enemies.  

The Resident Evil series with Kaya Scodelario placed twice in the top ten with ‘Resident Evil: The Final Chapterranking seventh in the list, and ‘Resident Evil: Afterlifein ninth. The Franchise is a survival horror series which includes zombies and puzzle solving.  

Tenth in the list is the fighting, action-adventure game adaptation ‘Mortal Kombat’, the video game movie received a Metacritic score of 60/100 and IMDB rating of 6.1/10.  

Most Popular Video Game Movie  
Rank Movie Title 
Detective Pikachu 
Rampage 
Warcraft 
Prince of Persia: The Sands of Time 
Sonic the Hedgehog 
Tomb Raider 
Resident Evil: The Final Chapter 
Lara Croft: Tomb Raider 
Resident Evil: Afterlife 
10 Mortal Kombat  

Commenting on their findings, a spokesperson from SolitaireBliss said, “With the release of the new video game movie adaptation, Uncharted, it’s fascinating to see how viewers and professional critics score the movies based on games, and comparing that with how each film performed at the box office.

“Movies based on video games have the advantage of a set of fans already familiar with the brand, and likely keen to see it. However, it can be a double-edged sword as those same fans are likely to have strong opinions and high expectations. This data shows that plenty of video game films have made good money, but many have struggled to impress fans and critics.”   

This study was conducted by SolitaireBliss, which provides an online gaming service allowing users to play a wide array of card games and challenges.  

SolitaireBliss

Krispy Kreme & Xbox go next level

Gaming champion Kem Cetinay at St James Quarter Meet & Eat surprise drop TONIGHT

Gaming and doughnut fans around the world have been going wild for the new Krispy Kreme x Xbox collab drop and they want more – and Krispy Kreme with Xbox are SO here for it!

New research by Krispy Kreme revealed that re-connecting since lockdown restrictions ended has been a balm to Brits, as 75% admitted they’ve made more of an effort to do so in recent weeks. To support this, Krispy Kreme and Xbox continue their collaborate with a series of incredible drops hitting Krispy Kreme stores across the nation.

Within the research, the doughnut retailer found:

  • For a third of Brits, the warm, sweet smell of doughnuts is the ultimate smile-generator
  • For 25% of us, simply the look of a doughnut can create a smile
  • Almost half of Brits (44%) love to share food with loved ones

Gamer and doughnut fan Kem Cetinay, nominated as the ‘gamifying doughnuts master’ will be popping up at the Krispy Kreme store in St James Quarter, Edinburgh tonight to serve up doughnuts and Xbox Series S consoles, and will be on hand to share his cheeky smile for some Covid-safe customer selfies (for over 18’s or those with an adult).

It’ll be game on in stores! Fans aged over 18 or accompanied by an adult will get the chance to get on an Xbox Series S console and challenge Kem to his favourite games on Xbox Games Pass (socially distanced)… if they win, an Xbox Series S immediate win is promised to one lucky winner, as well as the glory!

Catch Kem Cetinay for the Meet & Eat surprise drop in Edinburgh between 5.30pm – 7.00pm this evening at the Krispy Kreme store in St James Quarter.

The Nexus Level Doughnuts – created specially to celebrate Xbox’s 20th anniversary will be on sale for a limited time only until 22nd August. 

The campaign will see each dozen purchase of The Nexus Level Doughnuts rewarded with a complimentary 1-month Xbox Game Pass Ultimate Membership, plus the chance to win an Xbox Series S Console. Once they’re gone, they’re really gone so get them while you can!

The campaign will see each dozen purchase of The Nexus Level Doughnuts rewarded with a complimentary 1-month Xbox Game Pass Ultimate Membership, plus the chance to win an Xbox Series S Console.

Once they’re gone, they’re really gone so get them while you can!

Stay tuned to the following channels to find out when and where you can get your hands on prizes and to meet Kem:

Krispy Kreme Channels @KrispyKremeUK

Kem Cetinay @kemcetinay

Xbox @xboxuk 

#KrispyKremeXbox

Tree-mendous: Game of cones!

School gamers recruited to save Scotland’s forests

player

With new threats to tree health never far from the news, seven Scottish research institutes have been working with computer game designers to create a freely-available platform on which young players can pit their wits against pests and diseases in the virtual forest. The result is the new survival strategy game CALEDON, which was launched in Glasgow today. The ultimate game plan is to encourage a new generation of much-needed tree health specialists. Continue reading Tree-mendous: Game of cones!