
17 projects spanning Stornoway, Forres, Fort William, Dundee, Lochgilphead, Greenock, Glasgow and Edinburgh have received £265,000 in the second round of Immersive Arts funding to support artists from all backgrounds to utilise immersive technologies.
With three distinct grant amounts available – £5,000, £20,000 and £50,000 – the funding supports artists at different stages of their creative development: to explore, experiment or expand how they make work that uses technology to actively involve an audience.
The Game by Biome Collective (Malath Abbas and Andy Truscott) received a £50,000 Expand grant to create an immersive sound-walk artwork through Dundee. Using a mobile app and headphones, audiences will walk through the city to explore football as a lived culture; their route, pace and pauses triggering different audio elements and composition.
Inspired by Andy Truscott’s father, a lifelong Dundee United supporter living with dementia, it preserves everyday journeys as a public artwork. The current prototype will be expanded through co-design with Alzheimer Scotland and local partners including Dundee United Community Trust, UNESCO City of Design Dundee and V&A Dundee, with the aim of a public release and city-wide launch event rooted in Dundee’s football heritage.
Malath Abbas said: “We’re proud to have secured Expand funding from Immersive Arts for The Game. For Biome Collective, this support recognises our ongoing work to push the boundaries of immersive arts and create experiences that extend beyond traditional screens into shared public space.
“It enables us to develop ambitious ideas with our partners and deliver innovative, accessible work for real audiences.”
Andy Truscott added: “Being a part of the Immersive Arts programme is a huge step forward for our project. Fundamentally, The Game is about the rituals that define us. By weaving together personal memories of Dundee’s football culture with the physical act of walking through the city, we’re creating a living archive.
“This support allows us to honour stories, like those of my father, and transform everyday matchday routines into a shared, immersive experience for the whole community.”
Benefitting from a £20,000 Experiment grant, Wild Wings of Hope in Edinburgh are developing an Augmented Reality (AR) experience for hospice patients and families bringing art, nature and technology together to create moments of beauty and connection in times of loss.
A £5,000 Explore grant for Lana Enix in Greenock will support development of responsive environments using large-scale projections of 3D simulations that metamorphosise in real-time in response to audience presence and behaviour.
Funding for Immersive Arts is provided through a collaboration between the UKRI Arts and Humanities Research Council (AHRC), Arts Council England (ACE), the Arts Council of Wales (ACW), Creative Scotland and the Arts Council of Northern Ireland (ACNI). Funding from Creative Scotland, ACW and ACNI is provided by The National Lottery.

Morgan Petrie, Creative Industries Manager at Creative Scotland, said: “Our congratulations to this round of funded artists whose innovation and creativity are truly inspiring.
“The power of Immersive Art’s focus on technical and artistic innovation, balanced by a deep commitment to inclusion at all stages, means that we are developing a strong grassroots network of tomorrow’s global leaders in the emerging fields of creative technology.
“Today’s recipients will be key participants in the interdisciplinary networks of production and distribution needed for this ecology to thrive.
“Our support for this programme reflects our commitment to driving innovation across the creative economy. By investing together with partners from all four UK nations, we are helping to build a stronger network of people and organisations working in creative innovation.
“The new ideas and approaches supported through these awards will open up fresh ways for audiences to connect with culture, helping to shape how the arts continue to enrich people’s lives throughout the 21st century.”
Verity McIntosh, Director of Immersive Arts and Professor of Immersive Arts and Culture at University of the West of England (UWE Bristol), said: “We are delighted to be able to support so many extraordinary UK artists and projects through this latest funding announcement.
“Our thanks to the incredible partners and funders who continue to make it possible for artists to develop their practice and make bold new works with powerful cultural impact, connecting UK creativity with audiences around the world.”
The Scotland-based projects will be supported by cultural organisation Cryptic, and can be found below:
| Organisation/Individual | Activity | Amount | Location |
| Dæmon Clelland | Charged Encounter | £50,000 | Glasgow |
| Biome Collective | The Game | £50,000 | Dundee |
| Adrian Hon | Strandfall | £20,000 | Edinburgh |
| Wild Wings of Hope | Wild Wings of Hope in VR | £20,000 | Edinburgh |
| Company Hame | The Shape of Grief -VR | £20,000 | Forres |
| NOCTURN | Good Enough: Multisensory Queer Storytelling in Scotland | £20,000 | Glasgow |
| Robbie Thomson | Synapse | £20,000 | Stornoway |
| Yulia Kovanova & Louis McHugh | Hall of Hushes | £20,000 | Edinburgh |
| Andrew Lawson Maclean | Learning Skills. Exploring Potential. | £5,000 | Fort William |
| Traditional Dance Forum of Scotland | By Leaves We Live. When Morris Met Geddes. | £5,000 | Edinburgh |
| OPECC | ‘Reactive Determinism’ | £5,000 | Glasgow |
| Lana Enix | Responsive Simulations | £5,000 | Greenock |
| Bootleg Parlour Magic | Exploring spatial audio for games | £5,000 | Glasgow |
| Nils Aksnes | Sonic Obscura | £5,000 | Lochgilphead |
| Sophie Bancroft | Exploring Immersive Storytelling Pathways | £5,000 | Edinburgh |
| Stuart Brown | Audiovisual Percussion in Immersive Performance | £5,000 | Glasgow |
| Vida Boudin | Otherworldly Fashion | £5,000 | Glasgow |






























