Edinburgh pupil wins top prize in national competition

A P7 pupil from Trinity Primary School has won a national award from leading Armed Forces charity Poppyscotland.

Every year, Poppyscotland runs a competition for schools across Scotland, encouraging learners to explore a different theme. The challenge for this academic year was ‘The Path of the Poppy’, to design a leaflet or poster telling the unique story of the history of the Scottish poppy, from the establishment of Lady Haig’s Poppy Factory in 1926 to the development of the new plastic-free poppy.

Trinity’s winner in the Primary School category was Katla Longworth, whose colourful poster design was chosen from more than 140 entries to the competition, winning her school £250 in Amazon vouchers. The competition was judged by representatives from charities Poppyscotland, Legion Scotland and Fares for Free.

Connor McKay, Katla’s class teacher, said: “All the children in Primary 7 were fascinated by the history of the poppy and loved having the opportunity to be creative by producing a visual representation of its path through time.

“Katla was very proud of her finished poster, blending an eye-catching design with informative facts about the poppy’s development over the years and she’s thrilled to have won this competition.”

The winning poster and leaflet designs have now been printed and are available at Lady Haig’s Poppy Factory in Edinburgh, where the new plastic-free Scottish poppy is produced, and where disabled veterans make tens of thousands of Remembrance symbols every year.

For full details of the competition winners and more information about Poppyscotland’s resources for schools, visit www.poppyscotland.org.uk/learning

New high score: Edinburgh Napier students’ war video game concept wins nationwide contest

A team of Edinburgh Napier University students have triumphed at a UK-wide game design competition with a creative and original depiction of life in fascist-occupied Italy.

The team made up of students from ENU’s BSc in Digital Media & Interaction Design won Best Concept at the Imperial War Museum Games Jam – while claiming the highest overall score.

Drawing visual inspiration from Guillermo del Toro’s movie adaptation of Pinocchio, their game concept ‘Aging Like Buildings’ takes the player through a story narrated by a grandfather reliving his harsh experience during the 1940s. Using morally nuanced tales told to his grandchild, a player called Cielo explores ruins and works with partisans to reclaim territory taken by occupying fascist forces.

Developers Jacopo Santarossa, Jakub Mazurek, Keir Bailey, Mitchell MacPherson and Ellie Black chose their concept as a way of demonstrating the horrors of war in an empathetic way.

Jakub said: “We were drawn to the idea of creating a game based on under-explored conflict stories – which led us to the Italian partisans.

“The title ‘Aging Like Buildings’ refers to how during times of conflict, people deteriorate the way structures do after being bombed. The scars left behind by a traumatic event are a visible burden, similar to the outside of an old building.

“Even if buildings and people are injured by conflict, they always remain close by to support whoever needs assistance the most.”

Each team member seized the chance to take part in the IWM Games Jam as a way of adding to their skills, with an eye on working in areas like video game development, 3D modelling, sound design and virtual reality.

Judges praised their creative and original approach to storytelling around conflict – as well as twists and complexities that set it apart from the field.

Over the course of a week, competing teams were tasked with basing their entry around an IWM item, with a violin carved from trees growing on former Western Front battlefields inspiring the makers of Ageing Like Buildings.

Fiona Stewart, Lecturer at Edinburgh Napier University’s School of Computing, Engineering and the Built Environment, said: “Game Jams are a great opportunity for our students to gain experience working in teams and learning new skills.  

“We’re very proud that the team have produced such a strong piece of work and know they will go on to even greater things in the future.”

Fellow lecturer Iain Donald, who helped judge the competition, said: “I was thrilled to see teams from across the country creating novel and engaging ways of exploring the IWM objects and how these were used to challenge our expectations of war and conflict.

“I think all the judges were impressed by how so many entries embraced their creativity, evoked empathy and encouraged diverse stories that you wouldn’t necessarily expect of when you think of war games. It was incredibly difficult to judge!”

Another team of ENU students, from the BSc in Games Development, placed 10th in the Best Playable category with their demo entitled Prisoners Dilemma.